Saturday, January 17, 2026

Growing Together: A New Vision for the DUCKS

It’s January 18th, 2026, and looking back on the last six months, it’s been quite an emotional journey. Our flock has flown high, seen many victories, and weathered many losses, we always keeping our spirits up.

However, we are currently facing a difficult chapter. We’ve said goodbye to some incredible players like SPOOGE, HungAB, and now DINAMA. With OG leaving yesterday and the need to clear inactive spots, things feel a bit different. We’ve also learned a hard lesson: while having high-ranked players is a great honor, their presence alone doesn't guarantee victory. In fact, they may attract powerful enemies that the rest of the team isn't ready to fight yet.

It’s time to sit back, not to relax, but to rethink our path. We may need to fly a bit lower and slower for a while. Our focus now is on growing together, strengthening our current roster, and recruiting dedicated players who want to build something long term.

Have a great weekend, everyone. Thank you for being part of this journey, whether it was for a few days or six months. Wishing you all the best.


Thursday, January 8, 2026

Goodbye, HungAB and SPOOGE: Two Warriors We'll Miss

It’s with a touch of sadness that we bid farewell (for now, we hope!) to two of our dedicated warriors: HungAB and SPOOGE. They've been invaluable members of our team, flying with the flock through thick and thin for many months.

SPOOGE, in particular, has been with us almost from day one, a true veteran of our shared adventures. HungAB, too, has been a consistent and reliable presence.

There's a well-known glitch in the game where some players experience persistent crashes upon logging in until their alliance dismisses them, allowing for a sort of "reset." We're holding onto the hope that this is exactly what happened to HungAB and SPOOGE. We desperately hope this step helps them resolve any issues they might be facing. This might be the case for HungAB, as his main Combat Base is still showing unit promotions despite him being offline for over 10 days.
 


We truly hope to see both of you back in action, soaring with us once again. Until then, fly safe, wherever you are!

Goodbye for now, my friends.

 

Wednesday, December 31, 2025

Happy New Year 2026, Team!

Time flies fast, and our flock has flown far together. As we step into 2026, I want to take this moment to thank each and every one of you. It’s truly a pleasure to play alongside such an amazing group, from our newest recruits to our ranked and veteran players.

We’ve built more than just an alliance; We are still striving to build a welcoming alliance where everyone can enjoy the game, celebrate victories, and support one another.

Wishing you all a year filled with success in your business, joy in your achievements, and good health for you and your loved ones. May 2026 bring prosperity, happiness, and unforgettable moments both in-game and in life.

Stronger when we fly together, united as one alliance!

Happy New Year!

Tuesday, December 30, 2025

Alliance Update: Deathbringer’s Rise 🏆

Our teammate Deathbringer has been on fire lately: raising his tag from 13K to 17K in just a few weeks. An incredible performance that shows his dedication and skill.

Interestingly, Deathbringer also noticed that the tag blocking mechanism seems to be gone. At 13K tags, he was already seeing and raiding bases with 14K tags in his enemy list. Perhaps Mr.Salep from 505 took note of our blog and made some adjustments.

Great work and congrats, Deathbringer! With you in the alliance, we now have a strong chance to face ranked players, bringing tougher challenges, more supplies, and bigger rewards. That’s exactly what we’re aiming for.

The Ducks alliance is no longer weak. We now have more ranked warriors like Deathbringer, and we’re ready to take on top alliances and claim victory.


 

Thursday, December 25, 2025

Welcome back M A K I S I M

This Christmas season brings us not only joy and celebration, but also the honor of welcoming General: M A K I S I M back to our team.

As we gather in the spirit of unity and gratitude, let’s celebrate both the festive season and the strength of leadership returning to guide us.

Merry Christmas to all, and let’s look forward to a bright new chapter together. 


 

Tactical Question: Can 4 Maxed Artillery Strikes Clear These Zone?

Artillery Strike is a favorite tool among top-ranked players. It seems to become significantly more effective at higher levels. From what I’ve observed, pros use it primarily to clear out Jeep clusters, Rifleman groups from gunboats, Rocket Launchers, or tight clusters of defensive buildings.

The Artillery Strike has a 3-yard damage radius, affecting all units within that range. I’m looking for advice from our gurus who have a maxed-out Artillery Strike (340 damage). I am calculating that 4 strikes * 350 damage = 1,400 total damage. Will this be enough to clear the units in the red circle, or do some buildings have higher HP than that?

My question is: If I launch 4 Artillery Strikes exactly on the red crosshairs shown in the images below, will the combined damage be enough to flatten every unit and building inside the red circle?

 
Drop 3 to 4 Artillery Strikes to maximize damage against nearby structures. The image highlights two ideal target locations.


Can we flatten a big Camp, an A-A gun, a machine gun, and a howitzer using four artillery strikes in the next image?

Wow, this design is a huge mistake. Placing two AA guns and an Airfield this close together is a gift! Is it worth four artillery strikes? Absolutely

 

How about this? The Gun Turret, AA gun, Howitzer, and Machine Gun are positioned in a series, making them a high-value target for our strategy.

 

Advanced Artillery Tactics

Finally, I see the most difficult artillery strategies, requiring perfect timing and precision:

  • The Defensive Trap: Trigger the Camp alarm then lure all enemy units toward a cluster of defensive buildings. Once they are grouped up, unleash all four artillery strikes to wipe out the units and the structures simultaneously.
  • The Naval Ambush: Bait enemy gunboats into passing over a suspected minefield. Just as they cross, rain down artillery little by little to detonate the mines and sink the entire fleet 

Maybe I’m missing something, but I’ve seen top-ranked players use only three Artillery Strikes to flatten the same targets I mentioned. What’s the secret here? I'd love to hear your advice, warriors!

🕒 Updated Dec 27, 2025

A huge thank you to DEATHBRINGER, one of our alliance gurus, for reviewing this post and answering my questions in the alliance chat. Your expertise is priceless! I haven’t seen this explained anywhere else on the internet.
I asked for his permission to share these insights here, so the rest of the alliance and the global community can benefit.


The bottom line:
Once Artillery Strike is maxed out, each hit deals 350 damage. This means three strikes are guaranteed to take down any units within the red crosshairs.

Friday, December 19, 2025

DUCKS Alliance Announcement!

We’re excited to welcome three warriors into the flock:

  • CANDY CANE
  • GEN WARFARE PH
  • DEATHBRINGER

CANDY CANE and GEN WARFARE PH are already battle-tested veterans. In the last war, they showed their skill by landing 6 stars and 5 stars against the toughest players from the Airbone Combat Team. That’s the kind of firepower we love to see and apply to the team!

DEATHBRINGER isn’t just joining. He’s returning. A true legend of DUCKS, he flew around for a while but is now considering a comeback to support us again. Having him back feels like welcoming family.

We’re more than happy to have these three warriors with us. Honestly, wins and losses come and go, but what matters is the fun, the teamwork, and the friendships we build along the way. We hope DUCKS continues to be a place where they’ll want to stay, fight, laugh, and grow with us for as long as they wish.

Welcome aboard warriors! Let’s make some noise together!